Trying to steal Vray's thunder.
I'm gonna wait for Steam version
Our next interview in the series devoted to modern game engines. This time we’re talking to Jeff Jones from ClickTeam about their platform Clickteam Fusion 2.5. Maybe this could be your next game creation platform. Check out more about Fusion in this exclusive interview.
Clickteam started in about 1993 and we released our first product “Klik & Play” in 1994. Klik & Play was distributed worldwide by Maxis and Europress.
In about 2000 we started marketing and distributing the products ourselves. Our flagship product Clickteam Fusion 2.5 is the great grandson of Klik & Play.
Well honestly we where one of the very first “Game Creation IDE”. Our founders actually go back to the 1980’s on the Amiga with game creation tools. So we have always been in the business of making tools for others to make games. Our company is based in France and in the USA but our programmers are spread out all over the world.
Clickteam Fusion 2.5
Our flagship product is called Clickteam Fusion 2.5 Its an all visual creation studio for creating any type of 2D game or application. Easy enough for a non-programmer to get into but powerful enough for you to create the game or app you want to create.
Our biggest features is the amazing speed that you can create something. There is nothing faster for getting your idea up and rolling. Ya, its going to take you some time to polish it off and finish it off but your going to see something very very quickly.
Then add to the top of this the ability to produce – Windows, Android, iOS, Flash, and HTML5 using the same source that’s pretty incredible. We have some more formats in the works so 2016 will be pretty exciting.
By far Five Nights at Freddy’s is the biggest title created with our tools.
I would invite the readers to take a look at the games listed on indiegamecreator to see a pretty good listing of bigger games created with the tools.
General market penetration – sadly not very high. We get over looked but when you look at the games created you can make some very high level games with Clickteam Fusion 2.5
One area we are really seeing some gains is in education. Again this is another area Clickteam pioneered starting back in 2001. Now we are used in 100’s of schools and by 1000’s of students to learn game creation. Now we see other companies jumping into the education field but I know back in 2001 it was a ghost town for game creation in the schools and universities.
We are pure indie game creation! We do have some game designers from the big AAA publishers who use our tools for game prototyping but the vast majority of our users are indies or very small studios. That being said have starting doing some work with Microsoft, Sony, Nintendo and other large video game production houses.
2d or 3d
At the base of our product we are a 2D video game creation tool – Any type of 2D game or application you can think of – Our tool can make. Then you can export out that game to Windows, Android, iOS, Flash or HTML5. Now that being said – our tool is very open ended we have an SDK and people can build their own extension objects to the tools. Some of these extension objects are moving into the 3D realm. So I think later in 2016 you will see some Clickteam powered 3D games.
Good question – What do game developers want! I think they want an easy to use, stable and fast development platform. I think they want to concentrate on game play and game mechanics and not struggle with coding. Our whole IDE is based on getting the game done and not writing code but since our software is extendable via the SDK there is some limited coding you can do.
Clickteam itself is pretty small – 10 people or so. We also hire contractors to work on a per project basis. Yes we organize events! We have a user conference in the summer and I think our first one was held about 2002 or so. We also sponsor some Game Jams or support other game jams.
We are working on the next version of Fusion and its a complete re-do of the software. I think people will be pretty darn excited to see where its going. The base usage will be same but when your done with your project it will give you access to the raw code so if you need to do something it will be easy for the developer.