Lumberyard 1.12: A New Year, A New Engine
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Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
8 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
8 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

Lumberyard 1.12: A New Year, A New Engine
15 December, 2017

Amazon Game Studios has presented Lumberyard 1.12, a brand new version of its game engine, and a video that goes over the engine’s biggest milestones in 2017.

Here is an overview from the team:

This year has been all about laying the foundation for what’s to come with Lumberyard. We’ve introduced a brand new animation tool (EMotion FX) and a new visual scripting solution (Script Canvas). We’ve made hundreds of improvements to Component Entity workflows for streamlining development and launched seven new Cloud Gems that make it easier to engage players and create emergent gameplay using the AWS cloud. We also provided an exclusive, free license to SpeedTree 8, the industry standard in 3D vegetation modeling, so you can make massive, gnarly forests quicker and with greater fidelity.

All of this translates to the engine we’re envisioning for 2018: an engine that’s easy to use, and yet powerful enough to push the limits of what’s possible in games. Where the massive compute and storage of the cloud becomes a catalyst for innovation and large-scale ambition. We’re not completely there yet, but here are the top five highlights from this year that have helped clear the way for 2018.

1. Cloud Gems

The Cloud Gem Framework makes it easy to build great gameplay and engage your players in as little as few hours, using AWS. Add text to speech, in-game surveys, and speech recognition. Unlock new possibilities of game development and different gameplay experiences. We all know the value of leaderboards in multiplayer games, but what about leveraging procedural voice generation for thousands of NPCs in an MMO? Or adding new accessibility options for your games by leveraging voice recognition? By requiring fewer engineers to build backend solutions, gems can not only save you money, but they can also change how games are made.   

2. SpeedTree 8

SpeedTree 8 is free for all Lumberyard developers. Seamlessly integrated with the engine’s advanced rendering and lighting technology, the SpeedTree editor makes it easier and faster to create lush vegetation in your games. You can also buy pre-made trees and other assets from SpeedTree to get going faster. Just visit the SpeedTree store and follow the steps to activate your free perpetual license. There’s also in-depth documentation and a quick start tutorial to help you get started.

3. EMotion FX

We swapped out CryAnimation for EmotionFX in 1.11, and we’re continuing to add improvements and functionality with subsequent releases. Now you can create character animations in as little as 10 minutes with little to no engineering chops, including functionality like blendtrees, state machines, blendspaces, and motion extraction. EMotion FX has been used by the likes of EA and Ubisoft for over a decade, and now it’s a permanent part of Lumberyard, providing a powerful and easy solution for artists.

4. Script Canvas

Script Canvas provides an approachable solution for authoring behaviors while utilizing the same framework as Lua and C++. That means you can take those cool characters you animated using EMotion FX and quickly create scripted behaviors using Script Canvas—all without the need for engineers. With its familiar node interface, Script Canvas will make it easier to build quality gameplay experiences, even if you have limited programming experience.

5. Starter Game

The Starter Game sample integrates a number of engine features for Amazon Lumberyard. It’s not just a quick path to get started with the engine; it’s also a great example of what you can build today using Lumberyard. Since launching in May, we’ve added gameplay features like over-the-shoulder aim, double jump, more responsive AI, mission progression with cascading slices, and much more. There are over 500 free assets here for you to use, learn from, and kick start a game of your own. Starter Game comes pre-installed with Lumberyard 1.12.


You can find more details on the newest release here

Source: Amazon

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1 Comment on "Lumberyard 1.12: A New Year, A New Engine"


How about graphics quality? Can I compile for VR, AR and Touchscreens? Windows or Linux and other small devices?