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Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
Lumberyard Beta 1.20 has been released, adding new features, improvements, and fixes. The team has overhauled over 50% of the original code base so far. They state that the new version reduces the time it takes Lumberyard to scan assets by 90% and features over 200 more improvements, fixes, and features.
First, there’s Asset Processor Faster Scanning Mode that significantly reduces the time required to analyze the asset cache on startup, enabling Lumberyard to launch more quickly.
Also, EBus performance improvements are said to reduce the overhead of invoking functions through the EBus API by at least 20% in most cases. “Using EBuses to send events between different game systems and components now performs closer to that of calling the event as a raw function call, thus reducing update time, noted the team.
The Animation Editor now lets users interrupt a transition that is in progress with another transition and smoothly blend into the new state. Users are allowed to blend towards a new state without waiting for a transition to complete. “A purple line shows the transition being interrupted. A green line shows the new transition in progress.” The new feature is useful when you need to rapidly interrupt a character attack with another attack, or interrupt a jump with a run forward motion.
You can learn more here.
Modern Hospital Props VOL.2 by Dekogon is a bundle of high-quality assets and includes all the meshes, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Additionally includes RAW files (Obj, Fbx, and Textures) for use in other engines or software.