Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Andrew Maximov helped to organize a number of very interesting roundtables about AI and ‘Art Robots’.
Last year we’ve published a pretty hefty article, based on the amazing talk by Andrew Maximov. This talk explored the new ways art production will be organized in video games industry. This year, he helped to organize three very interesting roundtable discussions, united by one topic – Machine Learning.
Here’s a little schedule:
It would be awesome to visit these talks and figure out how does the world of 3d production change with the introduction of more complex AI systems.