Kevin Bikhazi shared a video on how to generate a fully playable planet in Unreal Engine using the new volumetric clouds and Voxel Plugin.
The artist was exploring the concept of making a planet management simulator for his next video game and then he had an idea of synthesizing voxels with the new Unreal Engine 4.26 atmosphere and volumetric cloud system.
The artist noted that the video was inspired by the video "Exploring the depths of the new Sky and Atmosphere rendering system" which you can find below.
In case you're interested, you can grab the beta version of Voxel Plugin Free here. It features the generator menu used in the video and the ability to adjust the planet radius and other parameters.