Making Yourself More Valuable As An Artist
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Latest comments
by Frank
7 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
15 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Making Yourself More Valuable As An Artist
27 September, 2018

Trent Kaniuga has recently shared a new video that presents an interesting take on some of the ways to make yourself more employable. “Many people don’t know the kind of work that a concept artist does at a video game studio, so I wanted to pull the curtain back a bit and explain a bit more of what you should be doing with your “free time” after you clock out at the end of a hard days work, painting monsters all day at the office,” said the artist. 

It all depends on the scale of a company, of course, but there are some general things you could all think about. Sometimes you have to wear different hats, for example, especially when it comes to working at a small indie studio. You can also benefit from talking to different artists from departments — that’ll help you figure out their needs in no time. 

Make sure to check out the full video to get more tricks for improving your personal value. Some of the games Trent worked on are Overwatch, League of Legends, Diablo 3, and Hearthstone, so you don’t want to miss this.

Don’t forget to share your own tips in the comments.

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