Making Yourself More Valuable As An Artist
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Latest comments
by Krzysztof Czerwinski
2 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

by James Brown
8 hours ago

Thank you for your post, I look for such article along time, today I find it finally. this post gives me lots of advise it is very useful for me.

by Bryan C. Ruffin
8 hours ago

It is rare to see such as the post. I am glad to visit your site. Thanks for sharing the informative information through the article. and all the details are awesome and good in this post.

Making Yourself More Valuable As An Artist
27 September, 2018

Trent Kaniuga has recently shared a new video that presents an interesting take on some of the ways to make yourself more employable. “Many people don’t know the kind of work that a concept artist does at a video game studio, so I wanted to pull the curtain back a bit and explain a bit more of what you should be doing with your “free time” after you clock out at the end of a hard days work, painting monsters all day at the office,” said the artist. 

It all depends on the scale of a company, of course, but there are some general things you could all think about. Sometimes you have to wear different hats, for example, especially when it comes to working at a small indie studio. You can also benefit from talking to different artists from departments — that’ll help you figure out their needs in no time. 

Make sure to check out the full video to get more tricks for improving your personal value. Some of the games Trent worked on are Overwatch, League of Legends, Diablo 3, and Hearthstone, so you don’t want to miss this.

Don’t forget to share your own tips in the comments.

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