Marcos G. Geymonat: Dain Ironfoot Shader Breakdown
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by badminton rackets
27 min ago

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by rayen
56 min ago

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by Romain
1 hours ago

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Marcos G. Geymonat: Dain Ironfoot Shader Breakdown
11 December, 2017

Marcos G. Geymonat has shared a nice breakdown of the master shader he created for a version of Dain and his boar.  

Greetings everyone! This is fairly streamlined breakdown of how I created the master shader I used for both Dain and his boar on my reel

Note that I’m by no means a shader wizard so this can probably be greatly iterated, improved and optimized, feel free to comment or ask questions! 


I also want to thank Allegorithmic and Epic for all the documentation on the layered workflow which I used as reference and specially Harrison Moore for his amazing talk at GDC.

Marcos G. Geymonat 

Here goes the breakdown:

Source: ArtStation

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