I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
Check out some of the interesting things Braulio“BraV” FG can do with modern mocap tech.
Braulio “BraV” FG keeps experimenting with motion capture. Last summer he shared a project, where he tried to model and animate a realistic 3d human character. This year, he’s up with another cool project, where he experiments with mocap for hands.
Turn HD on 😀
Posted by Brav Fg on Saturday, December 30, 2017
I’m back with another test, this time is markerless motion-capture for hands, then rendered inside Unreal Engine. The main goal of this project was to test other solutions of mocap for hands, because sometimes optical suits are not that precise in those areas.
I used a base model from Ten24 and some displacements from Texturingxyz to enhance the result. Thanks to the guys at PRIS-Lab that helped me with the recording. I did all the retopology, UVs, texturing, materials, rigging, blendshapes, lighting, mocap setup and animation. Learned a ton with this one!
Braulio “BraV” FG
We’ve really enjoyed it. It’s an amazing experiment, and we hope to look behind the scenes of this production.