Markerless Motion Capture for Hands
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Markerless Motion Capture for Hands
2 January, 2018
Animation
News

Check out some of the interesting things Braulio“BraV” FG can do with modern mocap tech.

Braulio “BraV” FG keeps experimenting with motion capture. Last summer he shared a project, where he tried to model and animate a realistic 3d human character. This year, he’s up with another cool project, where he experiments with mocap for hands.

Turn HD on 😀

Posted by Brav Fg on Saturday, December 30, 2017

I’m back with another test, this time is markerless motion-capture for hands, then rendered inside Unreal Engine. The main goal of this project was to test other solutions of mocap for hands, because sometimes optical suits are not that precise in those areas.

I used a base model from Ten24 and some displacements from Texturingxyz to enhance the result. Thanks to the guys at PRIS-Lab that helped me with the recording. I did all the retopology, UVs, texturing, materials, rigging, blendshapes, lighting, mocap setup and animation. Learned a ton with this one!

Braulio “BraV” FG

We’ve really enjoyed it. It’s an amazing experiment, and we hope to look behind the scenes of this production.

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3 Comments on "Markerless Motion Capture for Hands"

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Kinect
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Kinect

Hands motion capture tutorial with leap motion controller in blender 3d https://youtu.be/wtTJHnbOn3U

Ganesh
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Ganesh
testure
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testure

For an article about “motion” capture there doesn’t seem to be any motion.

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