Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
Toolbag 3 creator Joe Wilson has recently published a bunch of great tutorials, which can greatly help you to use Marmoset Toolbag 3. All the videos are free and are grouped in the ‘Getting to Know Toolbag 3’ series!
EPISODE 1: SCENE SETUP
Follow along as we show you the basics of working in Toolbag 3, including how to import 3D models, create materials, and set up lighting.
EPISODE 2: LIGHTING & PRESENTATION
Learn how to create a quick lighting setup for your character, and explore some of the finer points of the camera and post effect systems. Finish it up by exporting your renders directly to ArtStation. This video features artwork by Yuri Alexander.
EPISODE 3: ANIMATION
This episode covers the new animation system. Watch to find out how to load animated characters and set up animation sets, create animations for objects, and how to use the turntable object. This video features artwork by Viviane Herzog and Thomas Pradeilles.
EPISODE 4: TEXTURE BAKING
Explore the depths of our ground-breaking baking tools. Learn how bake groups work, how to paint offset and skew maps, take a detailed look at ambient occlusion maps, and save it all out as a layered PSD!
EPISODE 5: GLOBAL ILLUMINATION
Learn how to light things up with the global illumination system, including a detailed look at how to optimize some of the settings for complex environments.
Follow the news on Toolbag 3 on the project’s official website.