Marmoset Toolbag 3 is Here

Tons of possibilities for your 3d work.

Marmoset has finally launched the third version of its Toolbag. Check some of the details on the newest edition below. 

First of all, you can enjoy entirely new systems for importing and keyframing meshes, lights, cameras, post effects, and more.

Global illumination teams up with exceptional image-based lighting to provide awesome occlusion, beautifully bounced light, and spectacular reflections. 

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The third version introduces new baking tools that can be really good for your texturing workflow. Real-time updates, bake groups and interactive 3D painting makes baking a piece of cake.

Get a hang of a refreshed renderer, new animation tools and Marmoset Viewer.

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Features

RENDERER & LIGHTING

  • Real-time rendering
  • Physically based rendering pipeline
  • Global illumination
  • Local reflections
  • Ambient ccclusion
  • Image-based lighting
  • Directional, omni, and spot lights
  • Area lights with soft shadows
  • Multiple tangent spaces

MATERIALS

  • Modular material editor with drag and drop functionality
  • Common shader models: Lambertian, Blinn-Phong, GGX, etc
  • Skin shader with advanced translucency options
  • Tessellation, displacement and parallax mapping
  • Order-independant dithered blending
  • Secondary reflectivity
  • Anisotropic reflections
  • Vertex color & Zbrush Polypaint support
  • Dota 2 shader support
  • Substance SBRAR support

SCENE & ANIMATION EDITORS

  • Support for 3D formats: FBX, OBJ, Alembic & COLLADA
  • Skeletal animation and blend shapes via FBX
  • Geometry cached animation via Alembic
  • Keyframe creation for objects, lights, & cameras
  • Keyframe editor for fine control over animation curves

CAMERA

  • Depth of field
  • Distortion
  • Lens flares
  • Tone mapping
  • Color curves
  • Post effects

IMPORT AND EXPORT

  • Marmoset Viewer
  • Unreal Engine importer
  • Export Unity Package
  • Export Scene Bundle
  • Export meshes: FBX, OBJ, & COLLADA

CAPTURE

  • High quality, multi-sampled images
  • JPEG, PNG, TGA, & PSD support
  • Transparency support
  • Uncompressed and H264 video export

BAKING

  • Texture map baking with real-time updates
  • Bake groups
  • Quick loading via naming conventions
  • Cage offset 3D painting
  • Skew map 3D painting
  • Bake to all supported tangent spaces
  • Layered PSD support with masked material values

BAKE OUTPUTS

  • Tangent space normals
  • Object space normals
  • Ambient occlusion
  • Curvature
  • Height
  • Position
  • Material ID mask
  • Material properties

License Types:

Freelance/Academic

If you’re not holding a corporate credit card in your hand, this is likely for you. This license is for freelancers, hobbyists, students, and educators. It is suitable for both non-commercial and commercial use.

Studio

If you are purchasing on behalf of a business that is producing commercial content, this is the license for you. These license seats are owned by businesses rather than individual users.

You can find more on the prices and licence types here

Author: Artyom Sergeev

Join discussion

Comments 1

  • Nils

    Any success with vertex color on skinned meshes?

    0

    Nils

    ·5 years ago·

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