Marmoset Toolbag 3 is Here
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Latest comments
by Tudor Whiteley
2 hours ago

Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor

by Assignment help
10 hours ago

Our expert guides dependably work in a state of harmony with the necessities given to us, and this makes our task arrangement a perfect one. We provide best Online Assignment Help . Allassignmenthelp deals with all the contextual investigations and assignments relating to aces.

by Matthieu CHOLLET
21 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

Marmoset Toolbag 3 is Here
25 November, 2016

Marmoset has finally launched the third version of its Toolbag. Check some of the details on the newest edition below. 

First of all, you can enjoy entirely new systems for importing and keyframing meshes, lights, cameras, post effects, and more.

Toolbag 3 Interface

Global illumination teams up with exceptional image-based lighting to provide awesome occlusion, beautifully bounced light, and spectacular reflections. 

The third version introduces new baking tools that can be really good for your texturing workflow. Real-time updates, bake groups and interactive 3D painting makes baking a piece of cake.

Get a hang of a refreshed renderer, new animation tools and Marmoset Viewer.







  • Real-time rendering
  • Physically based rendering pipeline
  • Global illumination
  • Local reflections
  • Ambient ccclusion
  • Image-based lighting
  • Directional, omni, and spot lights
  • Area lights with soft shadows
  • Multiple tangent spaces


  • Modular material editor with drag and drop functionality
  • Common shader models: Lambertian, Blinn-Phong, GGX, etc
  • Skin shader with advanced translucency options
  • Tessellation, displacement and parallax mapping
  • Order-independant dithered blending
  • Secondary reflectivity
  • Anisotropic reflections
  • Vertex color & Zbrush Polypaint support
  • Dota 2 shader support
  • Substance SBRAR support


  • Support for 3D formats: FBX, OBJ, Alembic & COLLADA
  • Skeletal animation and blend shapes via FBX
  • Geometry cached animation via Alembic
  • Keyframe creation for objects, lights, & cameras
  • Keyframe editor for fine control over animation curves


  • Depth of field
  • Distortion
  • Lens flares
  • Tone mapping
  • Color curves
  • Post effects


  • Marmoset Viewer
  • Unreal Engine importer
  • Export Unity Package
  • Export Scene Bundle
  • Export meshes: FBX, OBJ, & COLLADA


  • High quality, multi-sampled images
  • JPEG, PNG, TGA, & PSD support
  • Transparency support
  • Uncompressed and H264 video export


  • Texture map baking with real-time updates
  • Bake groups
  • Quick loading via naming conventions
  • Cage offset 3D painting
  • Skew map 3D painting
  • Bake to all supported tangent spaces
  • Layered PSD support with masked material values


  • Tangent space normals
  • Object space normals
  • Ambient occlusion
  • Curvature
  • Height
  • Position
  • Material ID mask
  • Material properties

License Types:


If you’re not holding a corporate credit card in your hand, this is likely for you. This license is for freelancers, hobbyists, students, and educators. It is suitable for both non-commercial and commercial use.


If you are purchasing on behalf of a business that is producing commercial content, this is the license for you. These license seats are owned by businesses rather than individual users.

You can find more on the prices and licence types here

Author: Artyom Sergeev

Source: Marmoset

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