This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.
CLO Virtual Fashion has released Marvelous Designer 6 Personal for Steam with good performance and enhanced features. This official release includes support for 3 additional languages (English, Korean and Chinese) and Windows build.
Marvelous Designer 6 Personal for Steam is available for Windows at a promotional price $320. It’s also currently 30% OFF sale on Steam.
Steam version is personal version and it is available to use for commercial purpose, but it cannot be used by commercial organization.
Accurate with Highest Quality
Rather than spend countless days on manual sculpting, artists can now focus on the creative expressions. Natural wrinkles formed automatically by Marvelous Designer
Effective & Efficient
- Create one clothing to fit various body types.
- Standardized highest quality result for every artist
- Diverse transformation from one clothing asset
- Easy simulation to create normal map
Fast & Easy
Create natural wrinkles with simple pattern creation bringing faster workflow process. And it is easy to use even for beginners.
Pattern Creation and Editing
Users can create and edit rectangular, circular, or any other polygon shaped patterns.
Segment and Free Sewing
Users can create and edit seam lines with in sewing directions and range.
Arrangement Points and Bounding Volume
Arrangement Points and Arrangement Bounding Volume are used for proper placement of patterns around the avatar. All pieces of pattern should be arranged in proper position around the avatar for the stable simulation.
Fabric Physical Properties
Enable precise simulation from the original fabric material. Physical Property section contains information about fabric behavior with several values that define material characteristics. Users can manually change physical property or simply select preset physical property which is already defined.
Users can manipulate multiple vertices/pins with Point/Box/Lasso tools.
Across modeling and animation, data between software including Maya, 3DS Max, Softimage, Modo and ZBrush can be imported/exported.
Fast & Accurate clothing simulation with Animation Editor
Users can load, edit and save 3D clothes file used in the animation record. The recorded animation can be imported/exported to 3DS Max or Maya as Maya Cache, Point Cache2, MDD Point Cache.