Mask Modifier for UE4
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43 min ago

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by Matthieu CHOLLET
12 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
20 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Mask Modifier for UE4
9 August, 2017
News
Alireza Khajehali shared a new function for UE4 users called Mask Modifier. The things lets you modify masks or splat map, saving you tons of time. 

It’s been a while I’ve been building a whole library of modular functions that I can plug and play in every material. My initial goal was to save a bunch of time every time I move to work on a new project and I feel like I’ve achieved it. Once starting a new project, all I’d need to do is to copy my functions library over and start placing them in my materials where needed, cutting out the need to re-do the same setups over and over again in different projects/materials. I hope these will help you save some time too.

You can of course add any other type of control inside the function.

Alireza Khajehali 

Download the function

Source: Polycount

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