Mask Modifier for UE4
Events
Subscribe:  iCal  |  Google Calendar
Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Atlanta US   30, Aug — 4, Sep
SEATTLE US   31, Aug — 4, Sep
Latest comments
by Jeanette T. Clegg
1 hours ago

Your place is valueble for me. Thanks!… https://hotmail0909.weebly.com/blog

by mafhfuz@7cgi
4 hours ago

You have done an outstanding job. Greetings to Toivo Glumov and Natalie Kayurova.

It'd be great to see some kind of tutorial with tips how you made it.

Mask Modifier for UE4
9 August, 2017
News
Alireza Khajehali shared a new function for UE4 users called Mask Modifier. The things lets you modify masks or splat map, saving you tons of time. 

It’s been a while I’ve been building a whole library of modular functions that I can plug and play in every material. My initial goal was to save a bunch of time every time I move to work on a new project and I feel like I’ve achieved it. Once starting a new project, all I’d need to do is to copy my functions library over and start placing them in my materials where needed, cutting out the need to re-do the same setups over and over again in different projects/materials. I hope these will help you save some time too.

You can of course add any other type of control inside the function.

Alireza Khajehali 

Download the function

Source: Polycount

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz