Mass Effect Andromeda Launches in March
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7 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Mass Effect Andromeda Launches in March
5 January, 2017

During CES 2017 the final release date of the Mass Effect: Andromeda was announced. The game will launch in North America on March 21, 2017 and March 23, 2017 in Europe. Aaryn Flynn, General Manager of BioWare, says that the team has been focused on completing the game and tested the game even during the holidays.

This is the first time Mass Effect franchise is working with on Frostbite. The engine delivers a tremendous graphical jump for the game. Although some gamers were not happy with the results, shown in the previous trailers. Let’s hope the final result will show the new level of visual fidelity.


Over this holiday break, developers at BioWare took home a version of the game in what we call the “holiday build”. This is a longstanding studio tradition that goes back to the early days of the original Mass Effect. Many load up a PC or console and go home to play as much as possible at their leisure. Coming back from holiday, the feedback has been great. Getting the endorsement from members of our studio, many of whom played key roles on the original trilogy, was definitely a key factor in helping us lock in on the date.

Aaryn Flynn, General Manager of BioWare

To complement the announcement, the studio also published a short trailer, which shows the gameplay of the project.

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