bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job
It really is the best game of 2018, Thank you.
"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !
The director of Mass Effect, Casey Hudson, has hopped on board to join Microsoft as the Creative Director of Microsoft Studios. He will be working on Microsoft HoloLens, Xbox, and plenty of other projects. With 15 years at Bioware/EA, he has much to contribute to Microsoft.
It was Casey Hudson’s natural leadership that led him to lead teams of up to 200 developers and provide a vision for the business, creative, and technical side of some important franchises in gaming. From 2000, and on he has been the lead of many huge titles that were able to gain critical and commercial success. The outcome of his hard work was one of the most amazing track records in AAA game development history.
Casey Hudson’s main focus will be directing the creative flow of HoloLens experience. With a passion for the potential of this type of technology, it couldn’t be more fitting for him. Along with working on new Xbox titles that will be released, he will part of the improvement of Windows gaming.
He was a fan of the Xbox ever since the games that he worked on achieved the greatest success on Xbox. It’s also his preferred way to play games. Though, his main source of excitement working for Microsoft would have to be the HoloLens. His mind was blown when he first tried out the prototype and it was that first experience which led to his belief that holographic computing is where it needed to be. The potential for this technology is endless and he looks forward to being part of the forward progression of HoloLens, pushing it to go from hardware to OS, and applications to games.