Mass Effect Director Casey Hudson Joins Microsoft
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by Admin
10 hours ago

Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.

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11 hours ago

What European universities would you recommend?

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11 hours ago

How about you don't associate with a left leaning partisan news site assuming all video game artists lean the same way. I'll be blocking your content from here on out.

Mass Effect Director Casey Hudson Joins Microsoft
19 May, 2015
News

The director of Mass Effect, Casey Hudson, has hopped on board to join Microsoft as the Creative Director of Microsoft Studios. He will be working on Microsoft HoloLens, Xbox, and plenty of other projects. With 15 years at Bioware/EA, he has much to contribute to Microsoft.

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It was Casey Hudson’s natural leadership that led him to lead teams of up to 200 developers and provide a vision for the business, creative, and technical side of some important franchises in gaming. From 2000, and on he has been the lead of many huge titles that were able to gain critical and commercial success. The outcome of his hard work was one of the most amazing track records in AAA game development history.

Casey Hudson’s main focus will be directing the creative flow of HoloLens experience. With a passion for the potential of this type of technology, it couldn’t be more fitting for him. Along with working on new Xbox titles that will be released, he will part of the improvement of Windows gaming.

He was a fan of the Xbox ever since the games that he worked on achieved the greatest success on Xbox. It’s also his preferred way to play games. Though, his main source of excitement working for Microsoft would have to be the HoloLens. His mind was blown when he first tried out the prototype and it was that first experience which led to his belief that holographic computing is where it needed to be. The potential for this technology is endless and he looks forward to being part of the forward progression of HoloLens, pushing it to go from hardware to OS, and applications to games.

Source: allgamesbeta.com

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