Fuck off, Ad. It cost $$$$$$$
Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.
Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.
Ronen Bekerman wrote a great article, talking about his simple massing and rendering tool for VR – Massit.
VR-editors are still far from perfect. Unity and Epic are doing great things with their VR level editors, but those environments are still very desktop based and are hardly applicable for day to day work of the level designer. Still, various developers are trying to build something that would work as a perfect tool for 3d production in VR. Ronen Bekerman most recently published a little article, talking about his pet project Massit, which looks like a perfect VR tool to work with simple prototyping.
Massit is a massing and rendering tool for VR. It is being developed for HTC Vive and is currently on very early stages of development (so it might crash). It is however totally free and you can do a bunch of stuff with it. You can create objects (mostly cubes), copy/paste them, edit (drag corners and so on), array groups of objects and navigate the environment. It is very simple, very basic and built from the ground up in VR. Seems like a perfect little toy for a level designer or an architect. It’s also very fast, which makes it even better.