That helmet tho I think that one is spot on with kinda like a classic feel to it.
If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.
I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.
Ronen Bekerman wrote a great article, talking about his simple massing and rendering tool for VR – Massit.
VR-editors are still far from perfect. Unity and Epic are doing great things with their VR level editors, but those environments are still very desktop based and are hardly applicable for day to day work of the level designer. Still, various developers are trying to build something that would work as a perfect tool for 3d production in VR. Ronen Bekerman most recently published a little article, talking about his pet project Massit, which looks like a perfect VR tool to work with simple prototyping.
Massit is a massing and rendering tool for VR. It is being developed for HTC Vive and is currently on very early stages of development (so it might crash). It is however totally free and you can do a bunch of stuff with it. You can create objects (mostly cubes), copy/paste them, edit (drag corners and so on), array groups of objects and navigate the environment. It is very simple, very basic and built from the ground up in VR. Seems like a perfect little toy for a level designer or an architect. It’s also very fast, which makes it even better.