If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
play game happy wheels
Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Double Fine Productions lost one of its project leads to Valve. Brad Muir wrote that he will be joining Valve in December to work on games. Muir was the lead developer of 2011’s Iron Brigade. He’s also the one behind the Massive Chalice, which was a big success on Kickstarter. He’s been working with Double Fine for about 12 years.
Excited to see what this thing does starting in December! :D! pic.twitter.com/kvBL7wECGw
— Brad Muir (@MrMooEar) 7 октября 2015
It’s not clear, what kind of games he will be making, but it’s likely he will not be working on Steam or on the hardware projects. It’s a great step for Muir and a nice aquisition to Valve, which has already hired some of the best minds in game development.