Master Landscape Auto-Material Pack for UE4
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by Tomasz Wikliński
2 hours ago

Great stuff. And many thanks for those tuts by Jason! They helped me a lot.

Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

Master Landscape Auto-Material Pack for UE4
18 February, 2019
News

Lincoln Hughes shared a video preview of his upcoming pack for Unreal that will be released in a couple of days. You can currently pre-purchase the material pack from Gumroad. The video shows how you can use various features of the artist’s Landscape Auto-Material to build your own massive worlds.

Basically, the pack removes the technical side of UE4’s landscape creation, so it definitely might come in handy.

Features:

  • Procedural foliage generation per layer – automatically generates where you paint – with the option of removing it where you want
  • Blended Tessellation (Displacement) between multiple material layers
  • 3 layer procedural auto-texturing, based off of terrain slope angle
  • Procedural water height mask with shore material/foliage generation
  • Distance blend between different UVs to reduce tiling
  • Comes with over 2.5 hours of tutorial video, including material/scene optimization examples
  • Optional World-Machine support for Flow-maps, with tweakable colors per layer (Flow on Rock can be grey, Flow on Grass can be green, etc)
  • Optional World-Machine support for distance textures – albedo/roughness/normal
  • Includes a Foliage Master material that you can combine your World-Machine diffuse with (Matches the color of the grass with the color of your terrain texture)
  • Top Layer (Grass in the example) macro-variation masks give you the ability to have two types of material on one layer and spawn procedural foliage on both. Useful for flower variations, etc
  • Paintable puddle material
  • Optional World-Space Coordinates (Tri-Planar) for all layers
  • The shader is commented on and organized – easier to understand and learn from
  • The product comes with an example map and some free assets from Epic’s Kite demo, all for testing purposes
  • Grass ground texture – made by CCO textures
  • Sky texture – made by HDRI Haven

You can learn more here. Discuss the pack in the comments below.

Ultimate River Tool is a powerful and easy component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades, and interactions with physical objects.

Check the full feature list

Contact VEA Games

 

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Franciszek Zgliński Recent comment authors
Franciszek Zgliński
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Franciszek Zgliński

9:46 – actually I have a solution for You 😉 Try this setup instead of LandscapeCoords node:
https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

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