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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Take a look at a free pack of 257 materials by Ruslan Nazirov with base colors selected in accordance with material design color palette guidelines. The pack is perfect for quick level prototyping and stylized games
Want to try creating your own materials? You can find color palette guidelines here.
- open the project;
- select MaterialColors folder in Content Browser;
- right-click on it;
- select Migrate;
- choose the destination of a content folder of your project.