Articles

Hideout: Quickly Making Assets & Playing with Cameras

Andreas Lohse prepared a breakdown of his recent environment Hideout and talked in detail about the production of numerous assets, quick texturing, and camera settings in UE4.

Author

Andreas Lohse

Published on

Oct 09, 2019

Creating a Slaughterhouse in UE4: Part 1

Jay Cummings wrote a detailed article about the production of his recent project Slaughterhouse made in UE4. Part 1 covers the pre-production phase, software used, blockout, asset modeling, materials, and foliage. In Part 2, Jay will discuss his approach to photogrammetry, lighting, post-processing, effects and additional materials included in the appendix.

Author

Jay Cummings

Published on

Oct 02, 2019

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