Ben Wilson shared a look at top-notch procedural generators created during the production of Doom Eternal.
Patryk Urbaniak talked about the production of his project Space Walk that won the first place in the latest Space Rover Competition from Hum3D.
Check out packs with materials made in Substance Designer available on Gumroad. The compilation includes a ceramic tiles generator, 6 basic PBR materials, and a complex ornamental substance.
Check out features of a major update of the Substance tool.
Angel Fernandes did a breakdown of his UE4 scene Gothic Temple: modeling workflow in ZBrush and 3ds Max, approach to texturing in Substance Designer, shaders, and rendering in UE4.
The last updates of the software include denoising and material creation based on the AI algorithm.
Check out 7 packs with materials and tools for texturing in Substance Painter and other software.
Hussain Dabhiya discussed his educational background and his UE4 scene The Aftermath, talked about his approach to modular kits and material production with Substance Suite and shared some useful tips for working in UE4.
Matthias Schmidt shared a bunch of techniques discovered during his search for a perfect procedural workflow for sci-fi hard-surface projects in Substance Designer.
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
How Will 3D Production Change In The Future?UE5 will NOT be free. Epic branded this differently for a reason and w...·
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