How Splash Damage Built Efficient Material Systems for Gears Tactics

Raouf Bejaoui and Matthijs Verkuijlen talked about the Climate Aware Material and Temperature Aware Material systems they created for Gears Tactics that allowed the artists to control the level of wetness, water accumulation, burning, and other effects in the game.

Stolen Knowledge: Texturing and VFX in a Stylized Environment

Joey Dhindsa did a breakdown of his stylized 3D scene Stolen Knowledge talking about sculpting and texturing the hero asset, custom SD materials and vertex shader setup in UE4, lighting, and lava, candles, and tornado FX.


Joey Dhindsa

Published on

Aug 10, 2020

Case Study: Vector Displacement Mapping in Real-Time

Amplify Creations team shared an extensive write-up on Vector Displacement Mapping and their experiments with VDMs and Amplify Shader Editor as well as explained step by step how to create VDM in Mudbox and use it in Unity.


Amplify Creations Team

Published on

Aug 06, 2020

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