Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
Have you been looking for a perfect music to use in your game? Matteo Bosi might solve your problem. He is an independent musician and composer, involved with a lot of different genres of music, from rock to soundtrack, from ambient to children’s lullabies.
He has it all – sound effects, loops, songs, etc tailored for gameplay, trailers, menu screens and many more.
I’m a guitarist, keyboardist and multi-instrumentalist, with an experimental attitude. I have plenty of exotic instruments collected around the world (indian sitar, chinese erhu, dizi and guzheng, turkish saz, etc) and I like to combine them with samples and synth sounds from the PC, as well experimenting with sound design, unusual, and custom build instruments.
Source: Alchemy Studio