Maya LT 2018 is Out
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by Christopher henrick
1 hours ago

thank u so much 80lv !

google.com/imgres?imgurl=http%3A%2F%2Fspiritwalkministry.com%2Fyahoo_site_admin2%2Fassets%2Fimages%2Fcs_2.219164821_std.jpg&imgrefurl=http%3A%2F%2Fspiritwalkministry.com%2Fcrystals_and_stones&docid=lk6sDMKahaB8eM&tbnid=NXOT-rV4vumsGM%3A&vet=1&w=224&h=224&bih=642&biw=1280&ved=0ahUKEwiLkfK-96TcAhWRJXwKHSErBXEQMwh1KA4wDg&iact=c&ictx=1 hope this img file works just copy in url bar I guess

Shader looks great, tho the normal on the top seems almost invisible. I really like this tho, I think I can use something similar for a jade statue. But I do think on top of this having a few pieces of geo inside your ice to create the look of cracks that light up at the right viewing angle would be a great touch. 1 last thing and this is more nit picky then anything id say the layer of cracks that seems to be a copy of the top layer beneath maybe just for that layer use your fernsel inverted as a opacity to make them disappear towards the edge of your geo. as for the geo cracks im talking like this, however this is a crystal rock mind you I think youll get my point https://www.google.com/imgres?imgurl=http%3A%2F%2Fspiritwalkministry.com%2Fyahoo_site_admin2%2Fassets%2Fimages%2Fcs_2.219164821_std.jpg&imgrefurl=http%3A%2F%2Fspiritwalkministry.com%2Fcrystals_and_stones&docid=lk6sDMKahaB8eM&tbnid=NXOT-rV4vumsGM%3A&vet=1&w=224&h=224&bih=642&biw=1280&ved=0ahUKEwiLkfK-96TcAhWRJXwKHSErBXEQMwh1KA4wDg&iact=c&ictx=1

Maya LT 2018 is Out
4 September, 2017
News

Autodesk has made several UV improvements and added some new modeling tool updates and promised that your workflow would be faster then never before. Here’s just a couple of new features of Maya LT 2018.

Revamped the UV editor will simplify the UI. A new intelligent stacking feature lets you stack similar UV shells, automatically redistribute UVs for even spacing, and constrain the movement of UVs along edges so you can spend less time on UV work.

The viewport in Maya LT 2018 introduces transparent shadows that cast accurate 1-bit shadows and ambient occlusion (SSAO) through cards with transparent texture maps, so you can see your viewport shadows in scenes. Also was made several bug fixes including performance improvements. 

Maya LT’s modern Time Editor featuring features a new workflow for defining custom root(s) for relocator objects allowing for better control over offsetting of clips. Also, Time Editor clips can now be looped progressively, so that cycles project forward. 

LT is a bit limited version of the Maya software, aimed at indie developers and students. It costs just $180 per year, which is a great deal for any professional willing to learn 3d modeling. 

Source: Cgpress

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