It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
A couple of weeks ago we’ve been fortunate to visit a new game developer conference, hosted by Wargaming and iForum in Kyiv. The event was called 4С: Kyiv (Create. Craft. Communicate. Collaborate). it ran for 2 days and featured a lot of interesting talks form some of the well-established game specialists.
It’s surprising how many people did Wargaming manage to invite to Kiev. There was Chet Faliszek from Valve, who talked about VR, Chris Taylor from Wargaming Seattle, Reynir Hardarson, creative director of Solfar Studious, Eric Simonich of 2K Games and so many others. We’ve had a lot of fun visiting the technical talks, especially the closing lecture by Wargaming Kyiv technical director Sergei Kirianov, who did an amazing talk about photogrammetry. Overall there were 58 speakers from 14 countries.
Wargaming believes that this event is going to become an annual initiative, but the company is going to change locations. So maybe 4C 2017 is going to take place in Minsk? Not sure about it. Overall it was a pretty interesting event with a lot of meetings and some awesome talks. Let’s hope that the next conference will also have a nice expo zone.
80.lv was happy to work as a media partner of the event. There will be some nice interviews from the talk in the upcoming days.