Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Quixel continues to develop its Megascans library. Billy Lundevall has shared a closer look at a set of plastic surfaces created for the library. The set will perfect for all kinds of interiors or even some characters.
Plastics created for Megascans, utilizing our latest methods for generating super accurate specular colors for the individual types based on scientific data. These are the most accurate specular values/colors around, anywhere.
You can learn more about the surfaces here.