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$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Take a look at a new addition to the Megascans library called STUMP PACK. The pack lets you add detail to your forest scene with a selection of stumps, mushrooms, fungi, moss, leaves, and scatter debris. Bring your micro shots to life with some of the finest detailed scanned scatter assets. A selection of scanned assets for lush and lifelike forest detailing, scanned in a variety of iconic locations around the world. Start creating diverse forest scenery right away with the highest quality natural detailing assets available.
3d Fungi bring scenes to life.
For the finest details.
Vegetation Scans with real translucency.
Hero 3D Scans
Including LODs and high-poly.
Physically Based Everything
Each asset includes a wide range of scanned maps, calibrated for the Disney Principled BRDF. Fully separated, flat, consistently processed and fully tileable.
All 3D assets go through a rigorous clean-up, reconstruction and retopology process, ensuring consistent texel density, minimum stretching and full modularity. All meshes include LODs with uniquely baked normals, and what’s more, real-world scale is preserved for zero guesswork.
It is also worth noting that each 3D scan comes with high-poly FBX and OBJ sources, Ztool, and displacement brushes for custom sculpting. You also get the Megascans Bridge, a desktop tool for Mac and PC for easily managing and exporting your downloaded scans.
32 bit Bump and Displacments
For maximum fidelity.
For extra control.
32 bit Sculpting Alphas
For extra customizability.