Megascans: Stump Pack
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Latest comments
by Trilo Byte
20 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
21 hours ago

play game happy wheels

by Kaji
1 days ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Megascans: Stump Pack
23 August, 2017
News

Take a look at a new addition to the Megascans library called STUMP PACK. The pack lets you add detail to your forest scene with a selection of stumps, mushrooms, fungi, moss, leaves, and scatter debris. Bring your micro shots to life with some of the finest detailed scanned scatter assets. A selection of scanned assets for lush and lifelike forest detailing, scanned in a variety of iconic locations around the world. Start creating diverse forest scenery right away with the highest quality natural detailing assets available.

Fungi

3d Fungi bring scenes to life.

3d Debris

For the finest details.

Atlas

Vegetation Scans with real translucency.

Hero 3D Scans

Including LODs and high-poly.

View all assets

Physically Based Everything

Each asset includes a wide range of scanned maps, calibrated for the Disney Principled BRDF. Fully separated, flat, consistently processed and fully tileable.

Super-clean 3D

All 3D assets go through a rigorous clean-up, reconstruction and retopology process, ensuring consistent texel density, minimum stretching and full modularity. All meshes include LODs with uniquely baked normals, and what’s more, real-world scale is preserved for zero guesswork.

It is also worth noting that each 3D scan comes with high-poly FBX and OBJ sources, Ztool, and displacement brushes for custom sculpting. You also get the Megascans Bridge, a desktop tool for Mac and PC for easily managing and exporting your downloaded scans.

32 bit Bump and Displacments

For maximum fidelity.

High-poly Ztools

For extra control.

32 bit Sculpting Alphas

For extra customizability.

Buy the pack

Source: Quixel

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