Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Take a look at a new addition to the Megascans library called STUMP PACK. The pack lets you add detail to your forest scene with a selection of stumps, mushrooms, fungi, moss, leaves, and scatter debris. Bring your micro shots to life with some of the finest detailed scanned scatter assets. A selection of scanned assets for lush and lifelike forest detailing, scanned in a variety of iconic locations around the world. Start creating diverse forest scenery right away with the highest quality natural detailing assets available.
3d Fungi bring scenes to life.
For the finest details.
Vegetation Scans with real translucency.
Hero 3D Scans
Including LODs and high-poly.
Physically Based Everything
Each asset includes a wide range of scanned maps, calibrated for the Disney Principled BRDF. Fully separated, flat, consistently processed and fully tileable.
All 3D assets go through a rigorous clean-up, reconstruction and retopology process, ensuring consistent texel density, minimum stretching and full modularity. All meshes include LODs with uniquely baked normals, and what’s more, real-world scale is preserved for zero guesswork.
It is also worth noting that each 3D scan comes with high-poly FBX and OBJ sources, Ztool, and displacement brushes for custom sculpting. You also get the Megascans Bridge, a desktop tool for Mac and PC for easily managing and exporting your downloaded scans.
32 bit Bump and Displacments
For maximum fidelity.
For extra control.
32 bit Sculpting Alphas
For extra customizability.