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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Quixel has introduced Megascans Bridge 2018, which will be a huge timesaver for all users. First of all, the new tool will help users import Megascans content straight into UE4. Want to learn more? Check out a demo from the Quixel team.
Introducing Megascans Bridge 2018, a huge time-saver for downloading Megascans assets straight into any application. Beta releasing shortly. In this demo we play with the UE4 live link, looking at how we can auto-import Megascans content straight into UE4. Never worry again if your shaders are correctly set up, and have fun playing around with the automatic foliage painting tools, multi-material blend shaders and more.
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