Creating a Living Room Scene in Unreal Engine 5.1
Marcos Silva has shared a comprehensive breakdown of the Living Room project, outlining the initial composition plan, detailing the modeling and texturing workflows, and offering insight into the decision to utilize Unreal Engine 5.1 for the project.
Highly-Realistic 3D Forest Scene Made With Megascans & UE5.1
This gorgeous 3D environment was made by Pasquale Scionti.
Midgard: A God of War-Inspired 3D Environment Made With Unreal Engine
The scene was made by Daniel Hinckley to learn more about rock asset creation and sculpting.
A Harry Potter-Style 3D Environment Created in UE5
The scene was made by Ognyan Zahariev.
Making a Realistic Favela Diorama With Maya, Substance 3D & UE5
Jean Pierre Vargas has shared a comprehensive breakdown of the Favela Diorama project, explained how the props for the scene were modeled and textured, and showed how the environment's true-to-life visual style was achieved.
A UE5-Powered Horror Game Prototype Set in a Soviet-Era Train
The creator aimed to turn the eerie atmosphere of Soviet trains into a full-fledged horror experience.
Plague Tale-Inspired Environment Made in Unreal Engine 5
The author utilized both self-made and store-bought assets to set up the scene.
A Calming European-Style Scene Made With Megascans & UE5
The project is the artist's first render ever made.
Making a Cozy Outdoor Cafe Environment in Maya, Substance 3D & UE5
Ronaldo Loiseau shared the modeling and texturing workflows behind the Le P'tit Coin Café project, explained how the environment was lit and rendered, and told us how Vertex School's mentors helped him complete the project.
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