We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.
That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job
@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?
Check out another huge desert landscape (64 square kilometers of playable area) from the team of Pixel Perfect Polygons. The pack features background meshes and dynamic cloud shadows with customizable speed, movement direction, scale and more.
A huge sunny cloudy desert landscape providing 64 Square Kilometers of playable area with background meshes that extend far far away towards the horizon plus dynamic cloud shadows for which you can choose the speed, movement direction, scale, intensity, etc. Landscape material is customizable through the material instance parameters such as color, near tiling, far tiling, roughness, specularity, displacement, normal intensity, tessellation and it’s sub parameters, etc. If you’re hungry, this dessert is just for you.
- PBR: Yes
- LOD: Yes
- Collision: Yes
- Texture size: Up to 4K
-  Material Functions
-  Material Instances
-  Landscape
-  Textures
-  Materials
-  Mesh