Mesh Input Experiments in Substance Designer
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Latest comments
by Junkrat
12 hours ago

Awesome 😍😍

sir!! where can i get this kit for free .. i dont have money to spent on it !! please give me any source or link...

by Danielle T. Hebert
16 hours ago

Hi It is very nice article to read and i like this. Thank you for sharing this wonderful idea to us Have a nice day Give more ideas and article about this Thank you :

Mesh Input Experiments in Substance Designer
3 December, 2017

Adrien Lelièvre, an artist from Beenox, has recently shared a post on his experiments in Substance Designer. The thing is that the artist found a way to have a mesh node inside the tool. 

I’ve been very inspired by Dannie Carlone and his zbrush+designer workflow (him and others!) that totally shows the strength of baked geometry, and that brought me back to the first thing I ever wished I had in SD: a mesh node

So I started trying to find work-arounds, and came to find a way to have this mesh node! finally !

Here are some lazy iray shots of 2 different random seeds and material tiling of an extreme example of the mesh node use:

I was quickly confronted to the interpenetrating geo issue, which, can not really be solved in designer as far as I know.

I might go back to the Max blending mode that is offered by Tile Sampler Grayscale as it lets the meshes interpenetrate each other in a smooth way, rather than having one on top of the other like you can see it right now.

So as I said this one example is extreme, but this flow’s great when you stick to one layer, putting stuff on the ground for instance.

As of piles, I don’t believe it could replace a positioning by hand or a gravity simulation. who knows…

Adrien Lelièvre 

The artist will share more details on the progress, so make sure to check out this thread


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1 Comment on "Mesh Input Experiments in Substance Designer"


Hi there! Thanks about the article, I was glad to hear of it !

The setup and nodes were released with a video aswell and you can find it all here :

Have fun !