There are different ways through which you can do this crafting of 2D into 3D like of scalling, shearing. https://errorcode0x.com/fixed-dell-printer-error-016-302/ helped me to get the best way to do this.
The reason this hashtag started was that there was a guy in Japan criticized the company behind pokemon(gamefreak) saying that their 3D artist are useless. and skilled 3D models would be able to be made in 5 minutes. He mentioned that you can do 800 pokemon each in 5minutes so close to 60 hours will be only needed. and if they can't do that, they are not worth the salary. and 3D modelers took this as a challenge. Resulting in 3D modelers doing modeling / sculpting in various 3D software.
Don't know if you're still having this issue but it's fixed by enabling "Specify Manual Texture Size" and then playing with the "Manual texture size" input until it seems right.
Erik Lehmann has presented a new paid set of scripts for Maya called Mesh Toolkit that can help artists with the layout and enhanced and automated mesh operations.
The full pack features:
- UV Toolkit v1.2
- Mesh Toolkit v1.0
- Selection Toolkit v1.1
- Curve Toolkit v1.0
- Shader Toolkit v1.2
- Renamer v1.1
- custom Maya shelf with tool icons for easy access within Maya
Maya: 2017, 2018
OS: Windows, Linux, Mac
Hard-Surface Height/Alpha Vol.1 by Jonas Ronnegard is a Sci-Fi brush and alpha set for Substance Painter, ZBrush, Quixel DDO and more. There are 325 brushes and height/alpha maps, all 2048×2048 16bit in tiff and jpeg as well as ABR Photoshop Brushes. 2 Video Tutorials are included.