That is really a great thing for us all. http://fewhacks.com/
I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.
That was extremely helpful! Thank you!
The team of 3rd Powers has just released a new version of Meta Mesh. The improved meshing engine can now produce a much more desirable result, featuring tools that can easily adjust the amount of smoothing in a welded part. The team also added 2 types of transformations – Stretch and Size.
For those of you unfamiliar with the toolkit, Meta Mesh is a powerful modeling tool that suggests a new modeling technique by allowing you to interactively weld and hollow out your object in the viewport. The engine allows you to easily weld and hollow out SubPatch objects without spoiling models, as if by editing Metaball, just like a perfect metal worker. Meta Mesh could potentially advance your modeling workflow.
You can get more details on Meta Mesh here.