Meta Mesh 1.10 Released
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Meta Mesh 1.10 Released
28 July, 2017
News

The team of 3rd Powers has just released a new version of Meta Mesh. The improved meshing engine can now produce a much more desirable result, featuring tools that can easily adjust the amount of smoothing in a welded part. The team also added 2 types of transformations – Stretch and Size.

For those of you unfamiliar with the toolkit, Meta Mesh is a powerful modeling tool that suggests a new modeling technique by allowing you to interactively weld and hollow out your object in the viewport. The engine allows you to easily weld and hollow out SubPatch objects without spoiling models, as if by editing Metaball, just like a perfect metal worker. Meta Mesh could potentially advance your modeling workflow.

You can get more details on Meta Mesh here.

Buy the toolkit for $88

Source: 3rd Powers
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why dinosaurs died and leave lightwave?