i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
The team of 3rd Powers has just released a new version of Meta Mesh. The improved meshing engine can now produce a much more desirable result, featuring tools that can easily adjust the amount of smoothing in a welded part. The team also added 2 types of transformations – Stretch and Size.
For those of you unfamiliar with the toolkit, Meta Mesh is a powerful modeling tool that suggests a new modeling technique by allowing you to interactively weld and hollow out your object in the viewport. The engine allows you to easily weld and hollow out SubPatch objects without spoiling models, as if by editing Metaball, just like a perfect metal worker. Meta Mesh could potentially advance your modeling workflow.
You can get more details on Meta Mesh here.