hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Erasmus Brosdau is done with Warhammer 40k and launched a new video, showing an UE4-animation based on Metal Gear Solid (via Kotaku).
Erasmus Brosdau and his team are doing a lot of outstanding animations. He and his team created a fantastic animation based on Warhammer 40k, he did his own amazing 3d animation based on the original IP. Today he actually published a fantastic short animation, mimicking the intro to Metal Gear Solid. The whole animation is done within Unreal Engine 4. A great way to celebrate the 20 year anniversary of the famous game.
Check out our interview with Erasmus about his Warhammer 40K project.