That helmet tho I think that one is spot on with kinda like a classic feel to it.
If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.
I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.
metricminds is a company known for its animated content. The studio is using the same technology that is utilized in the production of games for the production of cinematics for games and the creation of trailers and other animated content.
The company was founded in 2001 as a motion capture service studio by MD Philip Weiss. The studio has worked on the animated content for AAA titles like Horizon: Zero Dawn, Dying Light, Batman: Arkham Origins, Gears of Wars and other games. You can check out all of the their projects here.
The state-of-the-art studio is located in Frankfurt, Germany as well as a satellite office in the Los Angeles area and is renowned for creating cutscenes, trailers, motion capture, keyframe animation, facial animation and fully finished cinematics delivered in-engine. The company currently has a core team of 25 staff. All with an in depth knowledge and passion for the games industry, combined with the talent and dedication to create the highest calibre of animated work for clients.
The friendly and international team is comprised of specialists in the games, broadcast and film industry. metricminds can offer the complete production of animated videos, in-engine cutscenes, commercials and trailers to individual services found in a cinematics production pipeline.