I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
metricminds is a company known for its animated content. The studio is using the same technology that is utilized in the production of games for the production of cinematics for games and the creation of trailers and other animated content.
The company was founded in 2001 as a motion capture service studio by MD Philip Weiss. The studio has worked on the animated content for AAA titles like Horizon: Zero Dawn, Dying Light, Batman: Arkham Origins, Gears of Wars and other games. You can check out all of the their projects here.
The state-of-the-art studio is located in Frankfurt, Germany as well as a satellite office in the Los Angeles area and is renowned for creating cutscenes, trailers, motion capture, keyframe animation, facial animation and fully finished cinematics delivered in-engine. The company currently has a core team of 25 staff. All with an in depth knowledge and passion for the games industry, combined with the talent and dedication to create the highest calibre of animated work for clients.
The friendly and international team is comprised of specialists in the games, broadcast and film industry. metricminds can offer the complete production of animated videos, in-engine cutscenes, commercials and trailers to individual services found in a cinematics production pipeline.