Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
metricminds is a company known for its animated content. The studio is using the same technology that is utilized in the production of games for the production of cinematics for games and the creation of trailers and other animated content.
The company was founded in 2001 as a motion capture service studio by MD Philip Weiss. The studio has worked on the animated content for AAA titles like Horizon: Zero Dawn, Dying Light, Batman: Arkham Origins, Gears of Wars and other games. You can check out all of the their projects here.
The state-of-the-art studio is located in Frankfurt, Germany as well as a satellite office in the Los Angeles area and is renowned for creating cutscenes, trailers, motion capture, keyframe animation, facial animation and fully finished cinematics delivered in-engine. The company currently has a core team of 25 staff. All with an in depth knowledge and passion for the games industry, combined with the talent and dedication to create the highest calibre of animated work for clients.
The friendly and international team is comprised of specialists in the games, broadcast and film industry. metricminds can offer the complete production of animated videos, in-engine cutscenes, commercials and trailers to individual services found in a cinematics production pipeline.