Miarmy 6.2 for Maya Released
Events
Subscribe:  iCal  |  Google Calendar
1, Jul — 1, Aug
Torino IT   25, Jul — 29, Jul
Shanghai CN   3, Aug — 7, Aug
Vancouver CA   12, Aug — 17, Aug
Cologne DE   19, Aug — 21, Aug
Latest comments
by scqrlett jo
6 hours ago

hell yeah

The GDC clip is basically him talking on others people work completely unrelated to what he's supposed to sell. High five!

vaporware this..

Miarmy 6.2 for Maya Released
5 April, 2018
News

Basefount Technology has updated its crowd simulation software for Maya called Miarmy. Let’s have a look at the possibilities of v6.2. 

Easy Cache Editing Solution

After simulation and caching, we can easily fix some small bugs in simulation by grouping and editing tools. And in the new version, we support layer cache and allow the agents inside being able to adapt terrain.

Picture

Flocking System

Agents are now able to mimic the orientation of a nearby group of agents and achieve the flocking behavior, this can be used very frequently in animals simulation like birds, fishes or sheep.

Picture

Auto Fight System

2 armies can auto fight each other now.

Charge, meet, aim and attack can be automatically calculated by our direct logic engine.

Picture

Geometry Defined Spot

Now we can define the spot by geometry. The target point doesn’t have to be spotted again. Instead, it can be random points distributed inside the geometry. We can use it to sculpt the shape of agent flock.

Picture

New Action Proxy Method

New Action Proxy tool has been updated in the new version, we can now check the action and tweak the transition of actions much easier than before.

Picture

New Transition Map and Brain Viewer

We bring a new QT based Transition Map and Brain View (in Maya 2018), making it easier to debug your agents.

Picture

Redshift Full Support

Redshift renderer can now read the shader of each geometry and render everything correctly.

Exit Trigger

We can use logic to control the action agents will select to transit to next action in transition map along with exit trigger.

Colorize and Randomize Real Time Display

Before rendering, we can use the real-time display tool to preview and verify agents geometries. And in this new version, we introduced randomize geometry and color on the display geometries. 

Basefount Technology 

More details can be found here.

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz