I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.
Great stuff Fran!
What the hell are you saying? I can't make sense of it.
Mixer 2019 is here, and it’s the biggest ever update for Mixer, coming with powerful new core features. “With the democratization of content through Megascans, we wanted to empower artists to leverage this vast library of scans in the easiest texturing workflow to date, while having total control. That idea became Mixer: a material authoring software with unparalleled speed and a focus on hybrid workflows: scan data, procedurals, hand painting, and sculpting,” states the team.
Mixer 2019 combines the power of scan-based mixing, sculpting and painting, with easy-to-use yet powerful procedural layers. It lets users create completely unique materials – you can generate photorealistic or stylized materials, with infinite variation.
Again, Mixer is totally free for the duration of the beta, so, until the end of the year, you can try out all these new features, even without a subscription.
The biggest new feature in Mixer 2019 is said to be the Mask Stack which unlocks a new level of creativity through a synergy between scans and procedurals, controllable with custom sculpting and hand-painting.
Users can procedurally author, modify, and define materials completely non-destructively, responsively and instantly. The Quixel team states that with zero loading and rendering time, users get instant feedback on their actions and adjustments.
The Mask Stack features two categories of layers — Components and Modifiers. “Components generate all kinds of cool displacements, while modifiers alter and modify it.”
You can learn more about the new version here.
Ornament Brushes/Alphas Vol.1 by Jonas Ronnegard is an Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO, NDO and more. There are 55 brushes and height/alpha maps, all 2048×2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.