Modder Turned Skyrim into a Cel-Shaded Cartoon
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Latest comments
by derjyn@gmail.com
3 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

by Lee Stojkovic
4 hours ago

I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.

Modder Turned Skyrim into a Cel-Shaded Cartoon
12 August, 2015
News

Laughing Squid reported about an amazing The Elder Scrolls Skyrim mod by UniqueUses that turns Bethesda’s grim northern game into a shiny cartoony fantasy world. The new mod is called Toon Skyrim.

ToonSkyrim_UniqueUses_Skyrim_mod_80lv-6_resize

UniqueUses changes the realistic look of the game to a lighter and more low poly look. Everything looks much simpler but at the same time the game feels more charming and interesting. This is a work in progress project, so a lot of things are still left untouched. Right now the developers are working on tweaking trees and the text. We should expect to see this project in the Nexus mod community.

Skyrim, gamedev, modding, Bethesda, low poly, visuals, 3dart, indiedev

I’m basically making my own potato texture mod, with an ENB and weather that goes with it to help hide that ugly Lod. I like the potato texture style, but I think a lot of fixing up needs to be done for it to be playable. So I’m going to attempt to make things like signs and faces readable but still fit the potato style. For example, certain puzzles need to be seen, so I’m going to edit those.

UniqueUses (via Reddit)

  • Skyrim, gamedev, modding, Bethesda, low poly, visuals, 3dart, indiedev
  • Skyrim, gamedev, modding, Bethesda, low poly, visuals, 3dart, indiedev
  • Skyrim, gamedev, modding, Bethesda, low poly, visuals, 3dart, indiedev
  • Skyrim, gamedev, modding, Bethesda, low poly, visuals, 3dart, indiedev
  • Skyrim, gamedev, modding, Bethesda, low poly, visuals, 3dart, indiedev
  • Skyrim, gamedev, modding, Bethesda, low poly, visuals, 3dart, indiedev
  • Skyrim, gamedev, modding, Bethesda, low poly, visuals, 3dart, indiedev

This is a great example of game visual deconstruction. The composition of Skyrim is actually so good that you can still have a lot of fun with the game and admire the visuals without all the realistic assets and materials. Let’s hope this project finally makes it to the final version and we will have an opportunity to try it out.

Source: Laughing Squid

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