Alex Bouhabén did a breakdown of his latest game-ready asset Medical Pocket Watch: modeling and retopology, metal and glass texturing in Substance Painter, rendering in Marmoset Toolbag, and more.
Grab an online 10-week course on modeling in Maya from Stu Rentzler.
Yon Lee did a breakdown of a stylized character made during the CGMA Stylized Characters in 3D course and dived into the details of each production step in ZBrush and Maya.
Andy Baigent did a breakdown of the sci-fi scene Hydroponics Lab: modeling in 3ds Max, working with Parallax Occlusion Map decals, composition, lighting, post-process, and more.
James Thirlwell talked about his approach to modeling, texturing, and rendering a realistic vehicle 1968 Ford Mustang Fastback.
Grab a tutorial to gain skills in creating environment design with Cem Tezcan.
The new version brings modernization and better performance of the software.
Christoffer Ryrvall did a breakdown of his Castle Interior project: modeling in Blender, texturing in Substance Painter, scene assembly, and lighting.
At CG Master Academy, the team encourages the community of artists to push their boundaries and challenge themselves and each other.
Guide: Sculpting Stylized Hair in ZBrushGreat work overall. Thanks for sharing·
Is Blender Becoming An Industry Standard?Fantastic! Is this just with the edge slide tool or is it a fully glob...·
Is Blender Becoming An Industry Standard?George Garton, preserve Uv is now part of the blender·
Game Art Tests and How to Approach ThemNice article but I have to disagree with the idea that you shouldn...·
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