Articles

Making a Medical Pocket Watch in Maya and Substance Painter

Alex Bouhabén did a breakdown of his latest game-ready asset Medical Pocket Watch: modeling and retopology, metal and glass texturing in Substance Painter, rendering in Marmoset Toolbag, and more.

Author

Alex Bouhabén

Published on

Sep 15, 2020

Creating a Space Hydroponics Lab in UE4

Andy Baigent did a breakdown of the sci-fi scene Hydroponics Lab: modeling in 3ds Max, working with Parallax Occlusion Map decals, composition, lighting, post-process, and more.

Author

Andy Baigent

Published on

Sep 10, 2020

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more