Modeling Sci-Fi Helmets
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by Assignment help
5 hours ago

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by Matthieu CHOLLET
15 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
24 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Modeling Sci-Fi Helmets
11 May, 2017
Freelance concept designer Carlos Alberto Martínez has a nice tutorial on modeling sci-fi helmets in ZBrush without an initial concept. It is a great example of creating a hard surface piece from scratch.

Unfortunately, this is a silent guide and it doesn’t feature details on post-production and rendering parts, but you can still learn a lot. The artist used his set of hard surface details to create the helmet. 


  • 5 .mp4 videos
  • 2 images
  • .cfg (ZBrush UI)

Get the tutorial for $7+

Source: Gumroad

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