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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Freelance concept designer Carlos Alberto Martínez has a nice tutorial on modeling sci-fi helmets in ZBrush without an initial concept. It is a great example of creating a hard surface piece from scratch.
Unfortunately, this is a silent guide and it doesn’t feature details on post-production and rendering parts, but you can still learn a lot. The artist used his set of hard surface details to create the helmet.