Modo Indie 11.2V3 Available
Vendors
Events
Subscribe:  iCal  |  Google Calendar
Miami US   15, Jul — 20, Jul
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Latest comments
by michael clarke
2 hours ago

Homeworld is one of the best game developed by the peoples of canada, and i use to play this game one of the best gaming chair of canada, which is andaseat.

by Jonathan Hemmens
3 hours ago

Hi Jamin, It's probably fine to ask this if they haven't mentioned in on the job posting. However, if you understandably feel awkward doing so, I would recommend checking out Glass Door for average salaries for the position. This might give you a better idea :) cheers for reading.

There's a reason why it's called a Beta ... or Release Candidate, but yeah, go blender community!

Modo Indie 11.2V3 Available
6 March, 2018
News

Foundry has released Modo Indie 11.2V3, its feature-limited version of the tool on Steam. The 11 series brings tons of new features to Modo, now also available to Indie users, like modeling and procedural modeling improvements such as OpenSubdiv 3 support, new MeshFusion modeling features, enhancements to Auto Retopology, and more. 

Introducing Modo indie 11

Modo indie 11 delivers enhanced modeling workflows, accelerated performance and improved productivity, together with extended interoperability in a more accessible, reliable and affordable package. Cementing its position as an industry leader in modeling, Modo indie 11 continues to enhance workflows for both direct and procedural modeling, MeshFusion advanced Booleans and UV editing. Performance is accelerated across several areas—especially animation, deformation and rigging—while a large number of workflow enhancements also improve overall productivity. The series also extends interoperability with Unreal Engine 4 and other applications in Modo’s ecosystem. Finally, Modo indie 11 offers a more accessible and reliability packed into an affordable solution for game hobbyists and enthusiasts.

Foundry 

Differences between MODO indie and full Modo:

  • OBJ, FBX, glTF 2.0 export limited to 100k polys
  • Bake and render resolution limited to 4k
  • Command eval options unavailable
  • Command, scripts, and command history panel results unavailable except “undo” and “history”
  • Python editor, third-party scripts, and third-party plugins unavailable
  • Can import all formats, but can only save in .lxf format
  • Export formats limited to OBJ, FBX, and glTF 2.0
  • Image save formats limited to .png, .jpg, .tiff, .tga and .exr
  • Network Rendering is disabled

You can find more details and get the tool here

Source: Steam
Comments

1
Leave a Reply

avatar
1 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
1 Comment authors
monah62rus Recent comment authors
monah62rus
Guest
monah62rus

нет Фьжена, уже не интересна.