MODO’s Spikey Might Speed Up Your Project
Vendors
Events
Subscribe:  iCal  |  Google Calendar
Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments
by north shore taxis auckland
8 hours ago

You can also book a car to south Auckland airport when travelling home or to your next destination.

Excellent overview of unreal Ray-Tracing stuff, thank you! Any chance you can add the scene to the asset pack?

So what's exactly the advantage? good would be a direct comparison to known renderers

MODO's Spikey Might Speed Up Your Project
29 November, 2016
News
The Foundry’ MODO has a cool tool called Spikey. It might be really good for your workflow. 

This quick video from Pixel Fondue shows how to use the Spikey tool to create Knurling and how to change the polyflow on organic meshes:

The Spikey tool is a polygon tool that takes selected polygons and adds a vertex to the center of the polygon. It then repositions that vertex away from the original polygon based on the spike strength setting to create a spike. Modo creates spikes based on polygon face normals for each selected polygon.

You can access the Spikey tool by clicking the Polygon tab of the Modo Tools toolbar.

You can work with the Spikey tool interactively in the viewport, or you can adjust options in the tool’s Properties panel and click Apply.

The Foundry

Author: Artyom Sergeev

Source: The Foundry

Leave a Reply

avatar