MODO’s Spikey Might Speed Up Your Project
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by Matthew Scenery.Melbourne
2 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
3 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

MODO's Spikey Might Speed Up Your Project
29 November, 2016
News
The Foundry’ MODO has a cool tool called Spikey. It might be really good for your workflow. 

This quick video from Pixel Fondue shows how to use the Spikey tool to create Knurling and how to change the polyflow on organic meshes:

The Spikey tool is a polygon tool that takes selected polygons and adds a vertex to the center of the polygon. It then repositions that vertex away from the original polygon based on the spike strength setting to create a spike. Modo creates spikes based on polygon face normals for each selected polygon.

You can access the Spikey tool by clicking the Polygon tab of the Modo Tools toolbar.

You can work with the Spikey tool interactively in the viewport, or you can adjust options in the tool’s Properties panel and click Apply.

The Foundry

Author: Artyom Sergeev

Source: The Foundry

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