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Excellent overview of unreal Ray-Tracing stuff, thank you! Any chance you can add the scene to the asset pack?
So what's exactly the advantage? good would be a direct comparison to known renderers
The Foundry’ MODO has a cool tool called Spikey. It might be really good for your workflow.
This quick video from Pixel Fondue shows how to use the Spikey tool to create Knurling and how to change the polyflow on organic meshes:
The Spikey tool is a polygon tool that takes selected polygons and adds a vertex to the center of the polygon. It then repositions that vertex away from the original polygon based on the spike strength setting to create a spike. Modo creates spikes based on polygon face normals for each selected polygon.
You can access the Spikey tool by clicking the Polygon tab of the Modo Tools toolbar.
You can work with the Spikey tool interactively in the viewport, or you can adjust options in the tool’s Properties panel and click Apply.
Author: Artyom Sergeev