Modular Dungeon Kit by Thomas Scholes
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by Nils Arenz
7 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
10 hours ago

Is this not like gear VR or anything else

by Starkemis
12 hours ago

Thank you!

Modular Dungeon Kit by Thomas Scholes
1 October, 2018

Thomas Scholes has recently presented a mind-blowing modular kit that allows his to generate stunning fantasy scenes. Basically, it’s pure magic in Photoshop.

“First quick scene tests and process through the building of this Dungeon Kit.”

Thomas Scholes

His project is all about modularity that lets the artist refine efficiently while he explores his concepts. This is an amazing way for quick assembly of a variety of scenes.

Unfortunately, Thomas hasn’t shared any details on the production process yet, but we hope to learn more in the future. The thing is that this project is not just about time costs. The artist managed to implement a certain mosaic aesthetics into his kit. 

Do you have similar projects? Please share them with us. In the meantime, you can find more shots from the artist here

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