Modular Material Functions for UE4
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Latest comments
by juaxix
10 hours ago

I'm in!!

by Arzach
13 hours ago

Trying to steal Vray's thunder.

I'm gonna wait for Steam version

Modular Material Functions for UE4
2 January, 2018

Mauriccio Torres shared some interesting material functions, which can make your texture production a bit easier.

So far the functionality is pretty bare, but hopefully, it will be updated in the future. Here are the current features:

– Tint Albedo: Tints albedo map by changing the color for a new one

– Change Normal Intensity: Increase normal map intensity

What’s great about it, is that it could be used to achieve faster iteration and get a whole bunch of assets done really quickly. Just check out this work done on some of the fantasy shields by Mauriccio. There’s a lot of variety here.



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