Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Take a look at a pack by Marc Obiols that will allow you to make easy and quick pipe setups for your industrial or sci-fi scenes.
The pack features 27 modular pieces and 6 different texture sets. The set also comes with a 1.5x size adapter to change diameters for different structures.
The artist allows you to use this content for personal and commercial projects without restrictions.