Modular Swamp Shack Pack for Unreal Engine
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Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

But are they real or is it a mockery? or a scam? Truly horrible flat graphics and lacking a real sense of aesthetics. Ui devoid of consistency and usability. Do they really have a graphic art department? Imho in 2018 using such tricks so massively denotes profound technical incompetence.

Modular Swamp Shack Pack for Unreal Engine
8 March, 2017
News
Matima studio has a nice collection of highly-detailed modular wooden structures, props and foliage for different kinds of projects. A number of top quality meshes with highly customizable materials and textures ranging from 2k to 4k, a preview map with dynamic elements like flowing river, spinning waterwheel and windmill and more. The pack also features a wood material with a function to freely vertex paint moss on wooden surfaces via „Paint” mode to give environments that extra touch of vibrancy.

Technical Details

  • Number of Materials: 16
  • Do Materials derive from a Master Material with instances as variation:
  • Physically-Based Rendering: Yes
  • Texture Size: from 2K to 4K
  • Collision: Yes
  • Vertex Count: from 64 to 11906
  • LODs: Yes, most meshes have at least 2-3 LoDs
  • Number of Meshes: 96
  • Number of Materials and Material Instances: 16 Materials, 57 instances
  • Number of Textures: 60
  • Engine Compatibility: 4.14
  • Intended Platform: PC
  • Platforms Tested: PC
  • Documentation Included: No
  • Important\Additional Notes: has proper lightmap UVs for baked lighting.

Get the pack

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