I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.
Great stuff Fran!
What the hell are you saying? I can't make sense of it.
Cyberpunk 2077 might be one of the most anticipated games, but how long do we have to wait? A new video shared by the PlayStation team and CD Projekt hints that the long wait for its release may be far from over.
“Cyberpunk 2077 may no longer be the mystery it once was, but work on it is far from over,” says the narrator, and the video is concluded with a promise that the game will launch “when it’s ready”.
Also, we got some new details on the whole project. First, Cyberpunk 2077 is said to be set not only 60 years after its source material but also on a parallel timeline. “This gave the team the freedom to create a game that respected and referenced the source material, but also suited the shift to the videogame medium,” stated the narrator.
The futuristic cityscape of the game is made of huge skyscrapers and neon high-rises, and to make it look powerful, the team decided to go with the first-person strategy which also adds to the game’s gunplay and verticality in level design.
Well, it’s a long way to go, but we’re still excited, right? Discuss the news in the comments below.