More Details on Cyberpunk 2077
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

More Details on Cyberpunk 2077
11 March, 2019
News

Cyberpunk 2077 might be one of the most anticipated games, but how long do we have to wait? A new video shared by the PlayStation team and CD Projekt hints that the long wait for its release may be far from over.

The game will be once again shown during this year’s E3, but it appears that it’s going to be yet another showcase to get us excited before the game gets released… sometime later.

“Cyberpunk 2077 may no longer be the mystery it once was, but work on it is far from over,” says the narrator, and the video is concluded with a promise that the game will launch “when it’s ready”.

Also, we got some new details on the whole project. First, Cyberpunk 2077 is said to be set not only 60 years after its source material but also on a parallel timeline. “This gave the team the freedom to create a game that respected and referenced the source material, but also suited the shift to the videogame medium,” stated the narrator.

The futuristic cityscape of the game is made of huge skyscrapers and neon high-rises, and to make it look powerful, the team decided to go with the first-person strategy which also adds to the game’s gunplay and verticality in level design.

Well, it’s a long way to go, but we’re still excited, right? Discuss the news in the comments below.

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