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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Have a look at a collection of 9 high-quality mountain materials by Daniel Thiger ready for use in anything from high-end commercial scenes to personal projects. The materials here are based on reference photos by Franz Joseph Glacier.
The pack will let you generate infinite variations of each texture and export them using the free Substance Player which can be downloaded here. You can also use exposed parameters for further customization. All of these textures are tileable, of course.
The set supports both Specular and Metalness PBR workflows, being ready to be used in Unreal and Unity using the Substance plugin.
Contents: 9 sbsar files
Personal, Indie and Studio Licenses are available. Personal licenses do NOT apply to companies. For Indie and Studios purchases, textures cannot be redistributed or resold unless as embedded components of electronic/interactive media.