Multiplayer Melee Combat System for UE4
Events
Subscribe:  iCal  |  Google Calendar
Vancouver CA   12, Aug — 17, Aug
London XE   17, Aug — 20, Aug
Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Latest comments
by chemo3000@hotmail.com
25 min ago

Great interview! I appreciate you make this kind of material that inspire and helps people in the same path :) Thanks 80 level and Mats! Ancelmo Toledo ;)

by earn to die
12 hours ago

Thanks for sharing.I found a lot of interesting information here. A really good post, very thankful and hopeful that you will write many more posts like this one. - earn to die

by Clinton Crumpler
21 hours ago

very nice!

Multiplayer Melee Combat System for UE4
8 December, 2016
News
Unreal Engine 4 is mostly known for its amazing FPS potential, but various companies proved that you can use this tech to create various games, like Absolver. It’s a melee online project with wonderful mechanics and great art style.

Creating your own melee combat system can be quite tricky, but thanks to some community members you might just download and sample one and work with it. Christoph Bockhahn is actually selling his own melee combat system for UE4 for $70. It’s a great way to try it out. Plus his code works with multiplayer! Here are the details.

multiplayer-melee-combat-unreal-engine-4-05 multiplayer-melee-combat-unreal-engine-4-04

multiplayer-melee-combat-unreal-engine-4-02 multiplayer-melee-combat-unreal-engine-4-03

Designed entirely in Blueprints the Multiplayer Melee Combat System is an easy-to-use solution for creating melee combat mechanics.

– Different directional attacks and blocking: The attack direction can be chosen by the player (like in Mount & Blade or For Honor)

– Combo attacks: Attacks can be chained together to create combos

– Special attacks: Execution / finisher move included where the characters head is chopped off

– Camera animation upon death: Smooth zoom out to frame the action (player becomes spectator)

– Targeting and Non-Targeting combat (Lock-on): Both are implemented and can be used separately or together

– Easy-to-use: Almost all of the logic is handled in an actor component. This makes it easy to add the system to an existing character and to combine it with other blueprints

– Easy configuration: A lot of functionality is exposed through config variables. This makes it easy to change the feel of the combat system

– Multiplayer ready: The system was created for multiplayer use, but can be used in singleplayer, too

– Basic AI: An AI for demo porpuses is included. Can follow the player and attack him

– UMG widgets: An enemy health bar, a hit damage indicator, and a hit direction indicator are included

– SFX and VFX for successful attacks (blood) and blocks (sparks) included

– Locomotion and attack animations included

Looks like a nice little project for UE4 lovers.

Autor: Kirill Tokarev

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz