Multiplayer Melee Combat System for UE4
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by Jamie Gibson
12 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

by mr. Awesome
18 hours ago

Fucking AWESOME!

Multiplayer Melee Combat System for UE4
8 December, 2016
Unreal Engine 4 is mostly known for its amazing FPS potential, but various companies proved that you can use this tech to create various games, like Absolver. It’s a melee online project with wonderful mechanics and great art style.

Creating your own melee combat system can be quite tricky, but thanks to some community members you might just download and sample one and work with it. Christoph Bockhahn is actually selling his own melee combat system for UE4 for $70. It’s a great way to try it out. Plus his code works with multiplayer! Here are the details.

multiplayer-melee-combat-unreal-engine-4-05 multiplayer-melee-combat-unreal-engine-4-04

multiplayer-melee-combat-unreal-engine-4-02 multiplayer-melee-combat-unreal-engine-4-03

Designed entirely in Blueprints the Multiplayer Melee Combat System is an easy-to-use solution for creating melee combat mechanics.

– Different directional attacks and blocking: The attack direction can be chosen by the player (like in Mount & Blade or For Honor)

– Combo attacks: Attacks can be chained together to create combos

– Special attacks: Execution / finisher move included where the characters head is chopped off

– Camera animation upon death: Smooth zoom out to frame the action (player becomes spectator)

– Targeting and Non-Targeting combat (Lock-on): Both are implemented and can be used separately or together

– Easy-to-use: Almost all of the logic is handled in an actor component. This makes it easy to add the system to an existing character and to combine it with other blueprints

– Easy configuration: A lot of functionality is exposed through config variables. This makes it easy to change the feel of the combat system

– Multiplayer ready: The system was created for multiplayer use, but can be used in singleplayer, too

– Basic AI: An AI for demo porpuses is included. Can follow the player and attack him

– UMG widgets: An enemy health bar, a hit damage indicator, and a hit direction indicator are included

– SFX and VFX for successful attacks (blood) and blocks (sparks) included

– Locomotion and attack animations included

Looks like a nice little project for UE4 lovers.

Autor: Kirill Tokarev

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