Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Take a look at a pack for Unity that contains over 200 prefabs to make fantasy gothic style dungeons. Most assets support one-unit grid snapping providing a quick level creation.
- Over 200 assets including props
- 60 pre-made modules
- Visual effects of fog and fire
- Demo scenes
- Atlased textures
30 new models:
Arch alley set, buttress, tall arch, stair decor, railing elements, arched wall corners.
16 architecture presets, 1 module preset.
Over 100 new models:
11 furniture models
54 items (books, potions, flasks, barrels etc)
27 presets of furniture with items.
Wall presets has been replaced with single-mesh models.
20+ new wall models.
The demo level has been extended.
All meshes has been optimized.
Improved usability for 1-st person projects.
Over 70 new models:
1-st person set – ceiling parts, walls, complete staircases, arches, and more.
New doors, damaged bars, rounded stairs.
New rooms and tiles
“1-st person” set reworked and improved to be compatible with the rest of the pack
Added over a 100 new prefabs
Improved fire effects
Added new demo level (1-st person)