If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
80s nostalgia reaches its peak in this indie action-platformer, developed by a dedicated team of pixel lovers.
Somehow this game went below our radars. Narita Boy is a project from Eduardo Fornieles. He worked as a game developer for video game companies in Japan. The idea of “Narita Boy” came in the 2016 spring, while he just left the development team behind Vane (PS4). He had this crazy idea and developed a bunch of characters for the project. Later this idea became Narita Boy.
You are Narita Boy, a legendary digital hero in an epic quest through simultaneous dimensions. The digital kingdom is under attack and you are called as their last hope of survival. Explore a vast world to find the techno sword, the only effective weapon against the threat. The aesthetic of the game is inspired by retro pixel adventures (Castlevania, Another World, Double Dragon) with a modern touch (Superbrothers, Sword and Sorcery) and an 80s plot homage (Ready Player One, He-Man, The Last Starfighter), accompanied by the retro synth touch of the old glory days.
The game’s biggest feature is the incredible visual design. The main character looks astonishing, combining the fluid animations and beautiful visual effects with relatively simple visual design of the silhouette. The environment design is just stunning.We’re speechless. The pixel art is very precise and has a lot of volume, the post effects are amazing and accurate to that time. The soundtrack seals the deal. No idea how this game will play out, but it’s just gorgeous and would work in any format – be that mobile or PC.
The game is currently raising funds on Kickstarter. They have already reached their goal of $120k and are currently looking for additional funds.