Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
80s nostalgia reaches its peak in this indie action-platformer, developed by a dedicated team of pixel lovers.
Somehow this game went below our radars. Narita Boy is a project from Eduardo Fornieles. He worked as a game developer for video game companies in Japan. The idea of “Narita Boy” came in the 2016 spring, while he just left the development team behind Vane (PS4). He had this crazy idea and developed a bunch of characters for the project. Later this idea became Narita Boy.
You are Narita Boy, a legendary digital hero in an epic quest through simultaneous dimensions. The digital kingdom is under attack and you are called as their last hope of survival. Explore a vast world to find the techno sword, the only effective weapon against the threat. The aesthetic of the game is inspired by retro pixel adventures (Castlevania, Another World, Double Dragon) with a modern touch (Superbrothers, Sword and Sorcery) and an 80s plot homage (Ready Player One, He-Man, The Last Starfighter), accompanied by the retro synth touch of the old glory days.
The game’s biggest feature is the incredible visual design. The main character looks astonishing, combining the fluid animations and beautiful visual effects with relatively simple visual design of the silhouette. The environment design is just stunning.We’re speechless. The pixel art is very precise and has a lot of volume, the post effects are amazing and accurate to that time. The soundtrack seals the deal. No idea how this game will play out, but it’s just gorgeous and would work in any format – be that mobile or PC.
The game is currently raising funds on Kickstarter. They have already reached their goal of $120k and are currently looking for additional funds.