That helmet tho I think that one is spot on with kinda like a classic feel to it.
If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.
I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.
Tom Deerberg is the lead environment artist at Crytek. He started to work in videogame art in 2002. His first jobs were pretty small: he was an intern at Jobs Anymotion, Rotobee and IULSoftware. He also studied at GamesAcademy. After that he went to Crytek, where he worked on Crysis, Crysis 3, Ryse: Son of Rome, Warface. At his Artstation page you can check out some of his works in Cryengine.
Making environments for games is a collective effort, so some of his scenes also feature works of his colleagues (like Ronny Muehle, Patrick Gladys, Luke Adwik). His works are very interesting to study, because Tom doesn’t just create pretty images. he builds scenes which will most likely run in big-budget fast FPS-games. He creates the right textures, works with lowpoly models and that integrates all those assets into the scene.
Plants are Tom’s big passion. He spends lots of time building believable and interesting vegetation, that works great in games. He has a lot of personal projects, which feature some wonderful landscapes with trees, grass and beautiful sunny lighting.
During his production he uses a lot of Photoshop, 3DS Max, Photoscan, XNormal.