Natural Environments by Crytek’s Tom Deerberg
Events
Subscribe:  iCal  |  Google Calendar
20, Jan — 16, Mar
21, Feb — 23, Feb
Barcelona ES   25, Feb — 1, Mar
Dubai AE   5, Mar — 7, Mar
7, Mar — 1, Jun
Latest comments
by igloo counter top ice maker
12 min ago

hi!! Extremely intriguing exchange happy that I ran over such useful post. Keep doing awesome. Happy to be a piece of your net group.igloo counter top ice maker

Wow, the YouTube video was released in November. How have I never seen it before? I've probably watched it three times in the past hour. It's an absolutely amazing production. What was the budget for this?

https://ufo3d.com

Natural Environments by Crytek's Tom Deerberg
6 January, 2016
News

Tom Deerberg is the lead environment artist at Crytek. He started to work in videogame art in 2002. His first jobs were pretty small: he was an intern at Jobs Anymotion, Rotobee and IULSoftware. He also studied at GamesAcademy. After that he went to Crytek, where he worked on Crysis, Crysis 3, Ryse: Son of Rome, Warface. At his Artstation page you can check out some of his works in Cryengine.

tom-deerberg-oswal-final-01-polish

tom-deerberg-oswal-final-02-polish

tom-deerberg-oswal-final-05-polish

tom-deerberg-glot-assets-01

tom-deerberg-fields-ab1-grass-final

tom-deerberg-grass-final-game-01

tom-deerberg-grass-final-game-03

Making environments for games is a collective effort, so some of his scenes also feature works of his colleagues (like Ronny Muehle, Patrick Gladys, Luke Adwik). His works are very interesting to study, because Tom doesn’t just create pretty images. he builds scenes which will most likely run in big-budget fast FPS-games. He creates the right textures, works with lowpoly models and that integrates all those assets into the scene.

tom-deerberg-wip-leaves-10

tom-deerberg-needles-branches

tom-deerberg-needles-engine

tom-deerberg-needles-lp

tom-deerberg-trees-max-04

tom-deerberg-trees-max-01

tom-deerberg-grass-final-max-02

tom-deerberg-grass-final-max-01

tom-deerberg-grass-final-max-01 (1)

tom-deerberg-grass-final-max-04

tom-deerberg-grass-final-max-05

tom-deerberg-grass-final-max-06

tom-deerberg-grass-final-max-07

tom-deerberg-grass-final-max-all-01

tom-deerberg-grass-final-max-all-03

Plants are Tom’s big passion. He spends lots of time building believable and interesting vegetation, that works great in games. He has a lot of personal projects, which feature some wonderful landscapes with trees, grass and beautiful sunny lighting.

tom-deerberg-postc3-paint2

tom-deerberg-birch-forest-1

During his production he uses a lot of Photoshop, 3DS Max, Photoscan, XNormal.

Source: artstation.com/artist/tom_deerberg

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz