Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
Tom Deerberg is the lead environment artist at Crytek. He started to work in videogame art in 2002. His first jobs were pretty small: he was an intern at Jobs Anymotion, Rotobee and IULSoftware. He also studied at GamesAcademy. After that he went to Crytek, where he worked on Crysis, Crysis 3, Ryse: Son of Rome, Warface. At his Artstation page you can check out some of his works in Cryengine.
Making environments for games is a collective effort, so some of his scenes also feature works of his colleagues (like Ronny Muehle, Patrick Gladys, Luke Adwik). His works are very interesting to study, because Tom doesn’t just create pretty images. he builds scenes which will most likely run in big-budget fast FPS-games. He creates the right textures, works with lowpoly models and that integrates all those assets into the scene.
Plants are Tom’s big passion. He spends lots of time building believable and interesting vegetation, that works great in games. He has a lot of personal projects, which feature some wonderful landscapes with trees, grass and beautiful sunny lighting.
During his production he uses a lot of Photoshop, 3DS Max, Photoscan, XNormal.