Have a look at the amazing natural environments Tom Deerberg creates for Warface, Crysis 3 & Warface.
Making environments for games is a collective effort, so some of his scenes also feature works of his colleagues (like Ronny Muehle, Patrick Gladys, Luke Adwik). His works are very interesting to study, because Tom doesn’t just create pretty images. he builds scenes which will most likely run in big-budget fast FPS-games. He creates the right textures, works with lowpoly models and that integrates all those assets into the scene.
Plants are Tom’s big passion. He spends lots of time building believable and interesting vegetation, that works great in games. He has a lot of personal projects, which feature some wonderful landscapes with trees, grass and beautiful sunny lighting.
During his production he uses a lot of Photoshop, 3DS Max, Photoscan, XNormal.